Play Engine
After the release of Islands Of Wakfu, I was chosen to work with the Lead Developper on a cross platform 2D Engine, coupled with an editor.
This software was designed to be initially used by several games internally, especially to non technical users, like animators or artists.
As this is mostly still confidential, I cannot talk about the unanounced games using this engine. But, here are some screen anyway.
There is also a short video showing one the first feature implemented : Hot Asset Reloading.