After the release of Islands of Wakfu, the team was split in 3. Two new teams working on new games, one on Tools and Engine softwares.
Whilst I was on the third one, I still helped actively the main programmer of the game Flyn to correct and optimize his rendering pipeline.
I also integrated the middleware Scaleform, natively in C++, to make it usable in a C#/XNA game (using C++/CLI).
You can see the result of our work right here, where everything is in 2D bitmaps, excepts the animations and HUD, which are rendered using Scaleform, giving them a better look.