{"id":264,"date":"2012-04-29T17:23:36","date_gmt":"2012-04-29T16:23:36","guid":{"rendered":"http:\/\/blog.jbriguet.com\/?page_id=264"},"modified":"2012-05-30T21:46:05","modified_gmt":"2012-05-30T20:46:05","slug":"flyn","status":"publish","type":"page","link":"https:\/\/blog.jbriguet.com\/?page_id=264","title":{"rendered":"Flyn"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p>After the release of Islands of Wakfu, the team was split in 3.\u00c2\u00a0 Two new teams working on new games, one on Tools and Engine softwares.<\/p>\n<p>Whilst I was on the third one, I still helped actively the main programmer of the game Flyn to correct and optimize his rendering pipeline.<\/p>\n<p>I also integrated the middleware <a href=\"http:\/\/gameware.autodesk.com\/scaleform\">Scaleform<\/a>, natively in C++, to make it usable in a C#\/XNA game (using C++\/CLI).<\/p>\n<p>You can see the result of our work right here, where everything is in 2D bitmaps, excepts the animations and HUD, which are rendered using Scaleform, giving them a better look.<\/p>\nngg_shortcode_0_placeholder\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; After the release of Islands of Wakfu, the team was split in 3.\u00c2\u00a0 Two new teams working on new games, one on Tools and Engine softwares. Whilst I was on the third one, I still helped actively the main programmer of the game Flyn to correct and optimize his rendering pipeline. I also integrated [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":57,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-264","page","type-page","status-publish","hentry"],"jetpack_shortlink":"https:\/\/wp.me\/P6Eo2-4g","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=\/wp\/v2\/pages\/264","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=264"}],"version-history":[{"count":12,"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=\/wp\/v2\/pages\/264\/revisions"}],"predecessor-version":[{"id":273,"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=\/wp\/v2\/pages\/264\/revisions\/273"}],"up":[{"embeddable":true,"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=\/wp\/v2\/pages\/57"}],"wp:attachment":[{"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=264"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}