{"id":260,"date":"2012-04-29T17:22:48","date_gmt":"2012-04-29T16:22:48","guid":{"rendered":"http:\/\/blog.jbriguet.com\/?page_id=260"},"modified":"2012-04-29T18:17:46","modified_gmt":"2012-04-29T17:17:46","slug":"dream-of-lufu","status":"publish","type":"page","link":"https:\/\/blog.jbriguet.com\/?page_id=260","title":{"rendered":"Dream Of Lufu"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p>The first game we made in the Ankama Play studio, Dream Of Lufu, is a simple music game, based on interactions with the world around the player.<\/p>\n<p>We started this project with only one month to complete it, in order to get back to C++, after years of managed languages.<\/p>\n<p>A simple editor was made to set the different possible spots for the world elements. (2 days of work in the total time)<\/p>\nngg_shortcode_0_placeholder\n<p>&nbsp;<\/p>\n<p>I was also responsible of the development of the interfaces and the screen system you can see under.<\/p>\nngg_shortcode_1_placeholder\n<p>&nbsp;<\/p>\n<p>To finish, here are some screenshots of the game, where I was in charge of the 2D sprites and 3D ground rendering. Specials effects, like shadows and ground circles were made by the lead developer, Maxime Plantady.<\/p>\nngg_shortcode_2_placeholder\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; The first game we made in the Ankama Play studio, Dream Of Lufu, is a simple music game, based on interactions with the world around the player. We started this project with only one month to complete it, in order to get back to C++, after years of managed languages. A simple editor was [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":57,"menu_order":4,"comment_status":"open","ping_status":"open","template":"","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-260","page","type-page","status-publish","hentry"],"jetpack_shortlink":"https:\/\/wp.me\/P6Eo2-4c","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=\/wp\/v2\/pages\/260","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=260"}],"version-history":[{"count":5,"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=\/wp\/v2\/pages\/260\/revisions"}],"predecessor-version":[{"id":279,"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=\/wp\/v2\/pages\/260\/revisions\/279"}],"up":[{"embeddable":true,"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=\/wp\/v2\/pages\/57"}],"wp:attachment":[{"href":"https:\/\/blog.jbriguet.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=260"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}